| Trooper blog 06/05/2009 | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: Trooper blog 06/05/2009 Sat Jun 06, 2009 5:25 am | |
| Ah, the final page of the Threat of Peace issue was awesome. It has everything we want. Nar Shaddaa, Organised Crime, and blasting people who are little spies. Very good. | |
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Darc Akora Sicarius Vigo / High Agent
| Subject: Re: Trooper blog 06/05/2009 Sat Jun 06, 2009 5:27 am | |
| I've actually decided to hold off on reading the comics for a while so it actually takes some time to read them. I've got a couple saved up and will probably wait a few more updates to read them all. | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: Trooper blog 06/05/2009 Sat Jun 06, 2009 5:50 am | |
| It won't take a very long time to read them. Only a few minutes. How many issues have we had? Ten or twelve? Three pages an issue. Takes about 10 - 20 to read a page. So, not that long And shouldn't this thread be in the SW:TOR Announcements, and not the GTC Announcements? | |
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Darc Akora Sicarius Vigo / High Agent
| Subject: Re: Trooper blog 06/05/2009 Sat Jun 06, 2009 7:51 am | |
| - Typho Raame wrote:
- It won't take a very long time to read them. Only a few minutes. How many issues have we had? Ten or twelve? Three pages an issue. Takes about 10 - 20 to read a page. So, not that long
And shouldn't this thread be in the SW:TOR Announcements, and not the GTC Announcements? Yeah ur right... maybe ill just wait for them to finish the whole thing before i resume reading. And aye, it should be in TOR annoucnements, not really a big deal though. | |
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Jax Nova Trader / Intelligence Agent
Character sheet Test: Jax Nova
| Subject: Re: Trooper blog 06/05/2009 Sun Jun 07, 2009 6:30 am | |
| The comic was very interesting, especially the last page. Hopefully Nar Shadda will be in the game, and provide us with a base of operations. | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: Trooper blog 06/05/2009 Sun Jun 07, 2009 8:54 am | |
| They'll have to make Nar Shaddaa now, I think. They've made a planet for each class so far. Jedi = Tython Sith = Korriban Bounty Hunter = Nal Hutta Trooper = Ord Mantell And that means that Smuggler will need one. And there is NO better planet for a Smuggler than Nar Shaddaa. | |
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The Vigos The Vigos
| Subject: Re: Trooper blog 06/05/2009 Sun Jun 07, 2009 2:18 pm | |
| I think that they said that Smuggler starts from Ord Mantell | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: Trooper blog 06/05/2009 Sun Jun 07, 2009 2:29 pm | |
| Did they? Oh. Then I guess Ord Mantell will get two starting classes. | |
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Jax Nova Trader / Intelligence Agent
Character sheet Test: Jax Nova
| Subject: Re: Trooper blog 06/05/2009 Mon Jun 08, 2009 5:00 am | |
| Hmmm, maybe all non-force using classes for each faction start on one planet, Republic on Ord Mantell, and Sith on Nal Hutta. We'll just have to wait and see. | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: Trooper blog 06/05/2009 Mon Jun 08, 2009 5:10 am | |
| Well, if there is going to be sixteen planets, I think it would be kind of stupid to have three out of the four classes starting on the same planet, especially if the classes have nothing in common. And that would leave the rest of the fourteen non-class starting planets just sitting there doing nothing until later on when we are able to travel to them. | |
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Jax Nova Trader / Intelligence Agent
Character sheet Test: Jax Nova
| Subject: Re: Trooper blog 06/05/2009 Mon Jun 08, 2009 5:24 am | |
| Makes sense. I guess the more important question is not which planet we start on, but how soon can we travel to other planets. One thing I didn't like about Kotor was that the first few hours were just running around Taris, and Dantooine before you gained control of the Ebon Hawk. I hope its not the same in TOR, having us run around one planet for the first 10 levels or so before we get our own ship. | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: Trooper blog 06/05/2009 Mon Jun 08, 2009 5:34 am | |
| My personal opinion is that we'll be doing the in-game tutorial (Should they have one) on our starting planet. The tutorial could be a few small missions/quests, yet they teach you how to play the game and what controls do what, etc. At the end of the tutorial, you should be presented with your ship. Then after that, I think we should be allowed to go to whatever planet we want.
I mean, if there were only 8 planets, then, sure, we should have to spend hours and hours on each one, but sixteen is waaay to many to be confined in. | |
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Jax Nova Trader / Intelligence Agent
Character sheet Test: Jax Nova
| Subject: Re: Trooper blog 06/05/2009 Mon Jun 08, 2009 6:42 am | |
| Yeah that would be good. Given the amount of detail thats gone into this game, I'll probably be spending a few hours on the first planet anyway, exploring everything. I just want there to be the option of going elsewhere. | |
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The Vigos The Vigos
| Subject: Re: Trooper blog 06/05/2009 Mon Jun 08, 2009 4:11 pm | |
| I would love it if the game should be a vast space!! I mean imaging having lots and lots of planets and each one having lots and lots of places to go and to do... And even having one more Planet every two months or so. It would be great to have a whole universe to play in and lots of things to do. The goal of the game then will change from "doing all the raids to get all the super-duper items" to just playing the game cause it's awesome! | |
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Jax Nova Trader / Intelligence Agent
Character sheet Test: Jax Nova
| Subject: Re: Trooper blog 06/05/2009 Tue Jun 09, 2009 2:54 am | |
| I like that idea Torgal. It reminds me of the galaxy map in Mass Effect, where there were many star clusters, and each cluster had a few solar systems. Come to think of it, they probably will add a planet or two with patches after some time, or in the exapnsion if the will be one. | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: Trooper blog 06/05/2009 Tue Jun 09, 2009 9:02 am | |
| Well, I'd rather have TOR Content Packs every couple of months. These would include an new Planet, a new Class, and new species of alien, new weapons, new force powers, etc. It would keep the game nice and fresh, and so we could see all new locations and experience new things, and not just have the same old stuff. | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: Trooper blog 06/05/2009 Tue Jun 09, 2009 3:58 pm | |
| Well, they wouldn't have to release all that content at once. They could have just a couple of updates per pack. And the packs could come maybe once a month, or every couple months, so they have plenty of time to make the new updates. | |
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Davan Kelhur
Character sheet Test: Davan Kelhur
| Subject: Re: Trooper blog 06/05/2009 Tue Jun 09, 2009 8:09 pm | |
| yeah about 2 updates a year sounds better to me, having it each month i think would be too much work for them to get out | |
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Jax Nova Trader / Intelligence Agent
Character sheet Test: Jax Nova
| Subject: Re: Trooper blog 06/05/2009 Wed Jun 10, 2009 5:23 am | |
| They will probably start adding content a year after the game is released, by then almost everyone would have explored the majority of the game. I'm fine with 2 a year, that would give the developers time to create everything, and not rush out half-done content. | |
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