Trooper Class:
Base Health: 600
Base Attack: 60
Abilities:
NOTE: A character may only learn up to three Abilities (Unless their Body Type says otherwise).
Full Auto/Punch Flurry: Trooper fires rapidly from his blaster rifle, or sends multiple fast punches towards opponent. 50 – 50 per cent chance of hitting. If it hits, it causes four 45 damage attacks towards the opponent.
Shock Strike/Vital Hit: Trooper shoots a stun blast, or aims a hit at a vital point on opponent’s body (knee, sternum, etc), which causes them to be stunned for one turn. Ability will always hit.
Rifle Butt/Power Punch: Trooper smashes opponent with the butt of his rifle, or hits him incredibly hard. 33% chance of failing, 33% chance of causing half damage (50 damage), 33% chance of causing full damage (100 damage).
Sticky Grenade: Trooper throws a Sticky Grenade at opponent. 33% chance of failing to hit opponent, 66% chance of hitting enemy, causing 30 damage, and also causes opponents to roll dice for any attack the next turn (even standard attacks and abilities that don’t need dice rolls). Abilities that need to use the dice stay the same.
Thermal Detonator: Trooper throws a Thermal Detonator at an opponent. 33% of premature detonation and causing half damage to Trooper (1+2), 33% chance of missing everything entirely (3+4), 33% chance of hitting opponent and causing damage to opponent (5+6). Thermal Detonator will cause 200 damage.
Battle Stimulant: Trooper uses a stimulant on himself, causing him to take 20 less damage from every opponent’s attack for three turns. 50% chance of taking stimulant with no side effects. 50% chance of after the three turns are up, Trooper takes extra 20 damage from opponent’s attacks for a single turn.