Smuggler Class:
Base Health: 400
Base Attack: 40
Abilities:
NOTE: A character may only learn up to three Abilities (Unless their Body Type says otherwise).
Groin Kick: Smuggler aims a vicious kick at opponent’s groin, causing them a large amount of pain and to be stunned for a single turn. This ability will always hit.
Headshot/Head butt: Smuggler fires a powerful single blast, or sends a nasty head butt into the opponent’s face, causing a lot of pain and damage. 33% chance of missing, 33% chance of causing half damage (65 damage), 33% chance of causing full damage (130 damage).
Barrage/Multi-Strike: Smuggler lets loose a huge volley of blaster fire, or a blur of multiple fist strikes against the opponent. 50 – 50 per cent chance of causing six 30 damage shots/hits against the opponent.
Triple Rocket/Deadly Combo: Smuggler fires three small rockets at opponent, or completes a deadly combo of fists, causing huge damage to the opponent, leaving him bruised and bloody. Each hit causes 85 damage, however, Smuggler must roll a dice for each hit. 50 – 50 chance of working. Maximum damage Smuggler can cause is 255.
Spice: Smuggler takes a dose of Spice, boosting his skills at out maneuvering his opponents. Smuggler is immune/dodges all standard attacks from opponents for two turns. Opponents must counter this with abilities. Smugglers roll a dice to see the effectiveness of this ability. 50% chance of executing the boost, with no repercussions. 50% chance of executing the boost, but causes 10 damage less to every standard attack.
Cover: The Smuggler leaps/jumps into the nearest cover he can find, and stays there for two turns. Whilst in this cover, all opponents must roll a dice for every attack made by them, regardless of being a standard attack or abilities. Standard attacks (and abilities that don’t use dice) have a 50% chance of hitting; whilst the chance of hitting the Smuggler, when using abilities that use the dice stay the same.