Imperial Agent Class:
Base Health: 450
Base Attack: 45
Abilities:
NOTE: A character may only learn up to three Abilities (Unless their Body Type says otherwise).
Toxic Dart: The Imperial Agent fires a Toxic Dart at his opponent, causing him to take 30 damage over time for three turns. 66% chance of causing 30 damage immediately, and then 30 damage per turn for three turns after that. 33% chance of just causing 30 damage then and there and no poison damage for the three turns afterwards.
Shiv Stab: The Imperial Agent lunges out with his Shiv (small knife) and aims for a vital point on his opponent’s body. 33% chance of attack being blocked, 33% chance of just cutting them, only causing 50 damage, 33% of causing critical damage of 175, plus two turns of bleeding out, 10 damage per turn.
Explosive Probe Droid: Imperial Agent sends out his Explosive Probe Droid, which locks onto the opponent and explodes. 33% of exploding too soon and only causing half damage (92 damage), 33% of hitting full on, causing full damage and also shrapnel, which flies out and hits the Imperial Agent, causing a quarter of damage (46 damage) taken to opponent, 33% of hitting full on and causing full damage (185 damage),.
Sleep Dart: Imperial Agent shoots a Sleep Dart at the opponent, which causes them to be knocked out and incapacitated for a single turn. This ability will always hit the opponent.
Sniper Rifle Headshot/Power Kick: The Imperial Agents fires a single headshot blast from their Sniper Rifle, or aims a deadly kick into the body of their opponent, causing massive damage. 50 – 50 per cent change of hitting the opponent. Hitting the opponent will cause 125 damage.
Force Shield: The Imperial Agent sets up a Force Field around him, which absorbs damage from incoming attacks and blaster fire. The Force Field shall absorb 25 damage of the incoming attack, leaving the Imperial Agent slightly less hurt. The Force Field lasts three turns.