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Which Shall Be The Title Of The GTC Newsletter?
The Corruption
The Bounty Hunter Vote_lcap38%The Bounty Hunter Vote_rcap
 38% [ 5 ]
The Undergrounder
The Bounty Hunter Vote_lcap8%The Bounty Hunter Vote_rcap
 8% [ 1 ]
The Syndicate
The Bounty Hunter Vote_lcap0%The Bounty Hunter Vote_rcap
 0% [ 0 ]
Extortion
The Bounty Hunter Vote_lcap0%The Bounty Hunter Vote_rcap
 0% [ 0 ]
Blackmail
The Bounty Hunter Vote_lcap54%The Bounty Hunter Vote_rcap
 54% [ 7 ]
Total Votes : 13
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 The Bounty Hunter

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AuthorMessage
Typho Raame

Typho Raame



Character sheet
Test: Typho Raame

The Bounty Hunter Empty
PostSubject: The Bounty Hunter   The Bounty Hunter Icon_minitimeSun Feb 28, 2010 4:46 am

Bounty Hunter Class:

Base Health: 550

Base Attack: 55

Abilities:


NOTE: A character may only learn up to three Abilities (Unless their Body Type says otherwise).

Death From Above: The Bounty Hunter utilizes his jet pack, and launches himself in the air, zooming around to evade incoming attacks. Whilst the Bounty Hunter is in the air, no hand-to-hand or close combat attack can be made against him (such as Groin Kick or Shiv Stab). All other ranged attacks, namely ranged abilities that don’t require the use of a dice, must roll a dice to see if they hit or not. Normal Ranged Attacks suffer a penalty to the attack. 33% chance of hitting the Bounty Hunter if the attack is a Normal one and 50% chance for an ability that doesn’t require dice. All other abilities keep their standard chance of hitting.

Flamethrower: The Bounty Hunter fires a burst of flame from his wrist-mounted Flamethrower, dealing heavy damage to the opponent. 50 – 50 per cent chance of hitting the opponent and causing 100 damage.

Electro Dart: From within the Bounty Hunter’s trusty wrist-launcher, a Electro Dart is sent, imbedding itself into the opponent’s body, and paralyzing him for a turn. This ability will always hit.

Rocket Launcher: The Bounty Hunter shoots out, from his wrist-mounted rocket launcher, a rocket that hurtles towards the opponent, causing massive damage. 33% chance of missing everything entirely, 33% of premature detonation and causing damage to Bounty Hunter, 33% chance of hitting opponent and causing damage to opponent. The rocket causes 160 damage to the opponent.

Power Blast/Critical Strike: The Bounty Hunter fires a single, deadly blast from his pistol, or hits an opponent so hard it feels like they’ve broken multiple bones. 33% chance of missing, 33% chance of causing half damage (60 damage), 33% chance of causing full damage (120 damage).

Enhanced Targeting: The Bounty Hunter uses his lock-on scanner, located on his wrist-comp, to find his opponents easier, and become a far deadlier foe. All Bounty Hunter attacks, standard and ability, cause 20 extra damage for two turns. That enhancement of the ability automatically works. The Bounty Hunter can also roll a dice to see if his targeting computer helps him hit opponents easier. He has a 33% chance of enhancing his attacks, causing a bonus abilities that need a dice roll. The enhancement makes it a lot easier to pass abilities for two turns. For example, an ability that has a 50 – 50 per cent chance of working now has a 66% chance of working. An ability with 33% chance of working now has a 50 – 50 per cent chance of working (Failing the dice roll will lead to the next best outcome if there is one).
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