Bounty Hunter Class:
Base Health: 550
Base Attack: 55
Abilities:
NOTE: A character may only learn up to three Abilities (Unless their Body Type says otherwise).
Death From Above: The Bounty Hunter utilizes his jet pack, and launches himself in the air, zooming around to evade incoming attacks. Whilst the Bounty Hunter is in the air, no hand-to-hand or close combat attack can be made against him (such as Groin Kick or Shiv Stab). All other ranged attacks, namely ranged abilities that don’t require the use of a dice, must roll a dice to see if they hit or not. Normal Ranged Attacks suffer a penalty to the attack. 33% chance of hitting the Bounty Hunter if the attack is a Normal one and 50% chance for an ability that doesn’t require dice. All other abilities keep their standard chance of hitting.
Flamethrower: The Bounty Hunter fires a burst of flame from his wrist-mounted Flamethrower, dealing heavy damage to the opponent. 50 – 50 per cent chance of hitting the opponent and causing 100 damage.
Electro Dart: From within the Bounty Hunter’s trusty wrist-launcher, a Electro Dart is sent, imbedding itself into the opponent’s body, and paralyzing him for a turn. This ability will always hit.
Rocket Launcher: The Bounty Hunter shoots out, from his wrist-mounted rocket launcher, a rocket that hurtles towards the opponent, causing massive damage. 33% chance of missing everything entirely, 33% of premature detonation and causing damage to Bounty Hunter, 33% chance of hitting opponent and causing damage to opponent. The rocket causes 160 damage to the opponent.
Power Blast/Critical Strike: The Bounty Hunter fires a single, deadly blast from his pistol, or hits an opponent so hard it feels like they’ve broken multiple bones. 33% chance of missing, 33% chance of causing half damage (60 damage), 33% chance of causing full damage (120 damage).
Enhanced Targeting: The Bounty Hunter uses his lock-on scanner, located on his wrist-comp, to find his opponents easier, and become a far deadlier foe. All Bounty Hunter attacks, standard and ability, cause 20 extra damage for two turns. That enhancement of the ability automatically works. The Bounty Hunter can also roll a dice to see if his targeting computer helps him hit opponents easier. He has a 33% chance of enhancing his attacks, causing a bonus abilities that need a dice roll. The enhancement makes it a lot easier to pass abilities for two turns. For example, an ability that has a 50 – 50 per cent chance of working now has a 66% chance of working. An ability with 33% chance of working now has a 50 – 50 per cent chance of working (Failing the dice roll will lead to the next best outcome if there is one).