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The Corruption
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Extortion
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    Useful Links

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     Taral V Flashpoint Developer Walkthrough

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    Aramis Spark
    Trooper First Class
    Trooper First Class



    Character sheet
    Test: 4235

    PostSubject: Taral V Flashpoint Developer Walkthrough   Sun Mar 13, 2011 1:31 am

    WARNING THIS VIDEO HAS SPOILERS ON ONE OF THE FLASHPOINTS DON'T WATCH IT IF YOU DON'T WANT IT SPOILED.

    http://www.swtor.com/media/trailers/taral-v-developer-walkthrough

    Something useful for once. It gives us more details on Flashpoints, it gives us gameplay, some higher level looks of characters, and it's just cool.

    This video also gives more then just info on a flashpoint. It unintentionally gives more details on several things, like cutscenes, creatures in game, what some enemies look like, several powers of the different Republic classes. It also gives answer to one of the things I've been wondering about and thats roles in a party. It shows healer, tankers, attackers, ect. This is by far the best thing they have released.

    Spoiler:
     
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    Owen Keez
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    PostSubject: Re: Taral V Flashpoint Developer Walkthrough   Sun Mar 13, 2011 3:04 am

    Finally a good update! And he did sound like winnie the pooh. I'm really liking the interface's look.

    Here's an HD version if you want to see all the details.


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    Tal'nar Galon
    Trooper First Class / Propaganda Agent
    Trooper First Class / Propaganda Agent



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    PostSubject: Re: Taral V Flashpoint Developer Walkthrough   Sun Mar 13, 2011 11:14 am

    This Flashpoint looks nice! I like the way the game is looking at this moment. Can't wait to get to the battlefield with my trooper.

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    Typho Raame




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    PostSubject: Re: Taral V Flashpoint Developer Walkthrough   Sun Mar 13, 2011 11:19 am

    Aye, I agree. Loving the look of everything. Combat, graphics, just all around gameplay. Superb. I also now have the feeling that the "Jedi Prisoner" is Revan. Went into the Unknown Regions to fight the Sith, got captured, and is now held in a sort of stasis, like Oteg was saying. After all, he said the Jedi Prisoner is around 300 years old, which was when the Mandalorian Wars and Jedi Civil War was going on, and Revan was playing a pivotal role in it all.
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    Garen Odias
    Comitatus Vigo
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    PostSubject: Re: Taral V Flashpoint Developer Walkthrough   Sun Mar 13, 2011 12:05 pm

    I absolutely loved it. Since I am planning to be a scoundrel, it was exciting to see my chosen advanced class in action. Looks like I could have a lot of fun with it! I also liked his gear Very Happy
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    Davan Kelhur




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    PostSubject: Re: Taral V Flashpoint Developer Walkthrough   Sun Mar 13, 2011 3:29 pm

    Ok first thing, they said that they role a number between 1 - 100 to decide who talks, but when the force ghost appears the trooper has 150.

    Ok and that is it, couldn't see any other problems lol, it really looks great. Love it how the trooper and smuggler take on the toughest oppoent, woohoo. Also good to see the scoundrel in action, though I should be gunslinger, its nice to see the other AC.
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    Nuscian Mandrayk
    Shade
    Shade



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    PostSubject: Re: Taral V Flashpoint Developer Walkthrough   Sun Mar 13, 2011 7:08 pm

    Brilliant video, love what were seeing already. Was pleasantly surprised by the classes and have to admit seeing smuggler doing some solo healing has made me very happy doctor Razz hopefully IA will also be able to do this and well means this doctor can actually do some healing. Have to admit was great to see other classes, trooper looked alot better than I've been giving it credit for. Also have to admit up till now have been a little worried about none force user healing but this has strengthened my faith in it so should be happy to fulfil my role as doc when ever I can Razz and as for game play well lots great so far and story was quite interesting nice bit of intrigue already...but I'm rabbling Razz

    conclusion great to see classes and game play ssoooo looking forward to this game
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    Violet
    Ghost
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    PostSubject: Re: Taral V Flashpoint Developer Walkthrough   Sun Mar 13, 2011 10:21 pm

    Glad to see the Smuggler/IA can competently main heal in flashpoints... otherwise we'd be in trouble Razz

    I want this game naow :/
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    Deirbhile




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    PostSubject: Re: Taral V Flashpoint Developer Walkthrough   Mon Mar 14, 2011 2:14 am

    So if I'm looking at this game right, it looks like all classes can develop healing abilities if needed?

    That seems like a good thing, especially for a guild like us that will be lacking force users.

    I always hated it in other games where I had to sit for hours waiting for a specific healer or tank to come along before adventuring.
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    Typho Raame




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    PostSubject: Re: Taral V Flashpoint Developer Walkthrough   Mon Mar 14, 2011 2:36 am

    I don't think Bounty Hunters, Troopers, Jedi Knights or Sith Warriors can play a healing role. They may be able to heal themselves with medpacs or something, but they're more of the tanking/DPS roles of the group.
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    Deirbhile




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    PostSubject: Re: Taral V Flashpoint Developer Walkthrough   Mon Mar 14, 2011 2:53 am

    I think I read after the last bounty hunter update, that bounty hunters have recently had a "Bodyguard" branch added to their class trees.

    I read it on IGN a QA section wish I could find the source.
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    Owen Keez
    Corporal / Head Propaganda Agent
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    PostSubject: Re: Taral V Flashpoint Developer Walkthrough   Mon Mar 14, 2011 2:59 am

    I don't think anyone besides Consulars, Smugglers, Inquisitors, and Agents, can heal well. But I think they've said our companion characters would have healing abilities.

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    Deirbhile




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    PostSubject: Re: Taral V Flashpoint Developer Walkthrough   Mon Mar 14, 2011 3:13 am

    IGN: As development continues, would you be able to provide any details as to how the Bounty Hunter's changed? How have his primary skills evolved and what tend to be the most effective skills once a large amount has been unlocked?

    Zoeller: Here are some examples of recent changes to the class: the introduction of the Bodyguard skillset which adds a healing and support role to the class [and] the addition of talent choices to create synergy between blasters and tech attacks. There aren't really 'most effective' skills for any class, as what is effective varies between encounters, different builds and whether or not you are in a group or not.

    http://pc.ign.com/articles/115/1153371p1.html

    Unless I misunderstand it sound like we now have a healing support role.
    The are interviewing the principal lead combat designer here.
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    Owen Keez
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    PostSubject: Re: Taral V Flashpoint Developer Walkthrough   Mon Mar 14, 2011 3:20 am

    Interesting, haven't heard of this till now. I'm not sure how extensive this healing will be though. I would assume that if the Bounty Hunter can heal, then the trooper would to.

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    Deirbhile




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    PostSubject: Re: Taral V Flashpoint Developer Walkthrough   Mon Mar 14, 2011 3:30 am

    Yeah this is the only site I've heard anything about it. How effective the heals are remain in question.

    I never really thought of an antisocial bounty hunter as a healing type, only thing I can think of why they did this is in the interest of class balancing somehow.

    I don'y know , I just thought after reading this, if the bounty hunter has a heal support role, maybe all the others did.
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