| E3 Q and A! | |
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Darc Akora Sicarius Vigo / High Agent
| Subject: E3 Q and A! Tue Jun 02, 2009 1:08 am | |
| This is an interview previewing E3 and officallly confirming the smuggler. Also, the most awesome part of the interview in my opinion, "we are the first-ever fully voiced MMO (both players and non-player characters have full voice throughout the game). This is one of the largest voice-over projects in the history of games--we're taking storytelling in MMOs to the next level, with real cinematic conversation." OMFG YES! Fully voiced, that is amazing! Also, a cover system and "charming" (flirting) skills for smugglers. Smugglers are acutally looking pretty awesome. Full Article | |
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Jax Nova Trader / Intelligence Agent
Character sheet Test: Jax Nova
| Subject: Re: E3 Q and A! Tue Jun 02, 2009 1:58 am | |
| Awsome. I'm totally going with the smuggler class. Its also cool how there will be cinematic conversations. I'm amazed at the level of detail going into this game. "Tell Jabba, I've got the money". | |
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Darc Akora Sicarius Vigo / High Agent
| Subject: Re: E3 Q and A! Tue Jun 02, 2009 3:06 am | |
| Oh, and I forgot... I require that Jennifer Hale be commisioned to voice my supa-hot female companion. Actually it wouldn't hurt if she just voiced every single female in the game... | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: E3 Q and A! Tue Jun 02, 2009 11:20 am | |
| - DarkApocalypse wrote:
- Also, a cover system and "charming" (flirting) skills for smugglers. Smugglers are acutally looking pretty awesome.
Well, they've got to fill up the character as much as they can, if they're only going to have 8. Four for each factions, and we already know about five of them. They need to make the remaining three damn good.
Last edited by Typho Raame on Wed Jun 03, 2009 9:29 am; edited 1 time in total | |
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The Vigos The Vigos
| Subject: Re: E3 Q and A! Tue Jun 02, 2009 2:50 pm | |
| I think I've decided my class as well! (But.. you never know) | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: E3 Q and A! Wed Jun 03, 2009 4:03 pm | |
| Rex, you and I both know that would never be able to happen. Imagine if you were given a mission to deliver a crate of explosives. "Where is it?" "Where's what?" "The explosives." "What explosives? I don't know what you're talking about." Plus, you'd never settle for just pistols, man. We know you want a massive rifle at your side | |
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Darc Akora Sicarius Vigo / High Agent
| Subject: Re: E3 Q and A! Thu Jun 04, 2009 12:52 am | |
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Jax Nova Trader / Intelligence Agent
Character sheet Test: Jax Nova
| Subject: Re: E3 Q and A! Thu Jun 04, 2009 2:42 am | |
| Cool, finaly some gameplay footage. | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: E3 Q and A! Thu Jun 04, 2009 9:52 am | |
| Time for my two cents - Quote :
- We later saw the Bounty Hunter working in full effect with a Sith as they took on an Imperial ships entire crew after the captain disobeyed a direct Grand Moff order.
After reading that, I think it's going to be awesome to be able to explore Capital Class Ships, but disobeying a Grand Moff? Ain't that supposed to be in the Galactic Empire era, not the Old Republic era? Also, I read that they are implementing Light Side and Dark Side points into the game, just like KotOR, which is also frigging awesome. They also stated that there will be looting, which could also be a great addition. Time to steal some Jedi Lightsabers - Quote :
- Once the troopers and Padawan have been eliminated a Jedi Knight drops in and fights both players in an epic boss battle. As the Sith triumphed we saw some serious loot drop off the Jedi that both classes could use. The Sith was now able to wield two lightsabers, while the Bounty Hunter got a powerful upgrade to armor.
I like where they are going with this. You complete a mission or kill a boss, and you get powerful upgrades to your armour, if you're a Bounty Hunter. Another great addition. - Quote :
- Full PvP, groups, raids, guilds, auctions, and crafting will play major parts in the game design and have players building up their resources to battle it out across the galaxy.
We finally find out about what's going on with Player to Player action. I like all these ideas, especially auctions. It'd be great if we could sell people into slavery. Profit for the GTC! All in all, keep up with the awesome work, BioWare. You're going to make this game brilliant! | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: E3 Q and A! Thu Jun 04, 2009 4:20 pm | |
| Oh yes, Rex. Just some random Bounty Hunter cruising around in a Capital Ship. Ah, the possibilities I wouldn't mind if we could have Guild Capital Ships, say for a portable home base, where we send our smaller frigates and fighters from. THAT'D be awesome. | |
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The Vigos The Vigos
| Subject: Re: E3 Q and A! Thu Jun 04, 2009 5:40 pm | |
| Me too! That would be awesome!! Imaging space assaults and capturing of Ships! | |
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Darc Akora Sicarius Vigo / High Agent
| Subject: Re: E3 Q and A! Fri Jun 05, 2009 12:31 am | |
| I think that is it unlikely that you could own "capital" ships... you hardly see one that isnt owned by a faction instead of an indivigual anyway.
Peronsonal ships seems a lot more likely. | |
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The Vigos The Vigos
| Subject: Re: E3 Q and A! Fri Jun 05, 2009 12:50 am | |
| Well, Guild ships are possible if there are ships in general and guild halls again in general! I think... | |
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Darc Akora Sicarius Vigo / High Agent
| Subject: Re: E3 Q and A! Fri Jun 05, 2009 12:53 am | |
| Well personal ships can still be pretty large like yatchs and stuf. I was just saying that the huge capital ships arn't likely to be player/guild owned. | |
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The Vigos The Vigos
| Subject: Re: E3 Q and A! Fri Jun 05, 2009 12:59 am | |
| Well, we'll see! I hope that you're wrong ( ) and that they will be obtainable... But not easily so that not every Guild will have one! | |
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Jax Nova Trader / Intelligence Agent
Character sheet Test: Jax Nova
| Subject: Re: E3 Q and A! Fri Jun 05, 2009 2:39 am | |
| I would love it if we had our own guild ships, or maybe guild stations out in space. They could act as a sort of gathering point for guild raids and activities. | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: E3 Q and A! Fri Jun 05, 2009 12:52 pm | |
| Aye, that'd be great. I would also love if we could try take over enemy guild space stations, and extend our reach into the Galaxy. We could have a whole Invade The Fortress type thing, where our ships come in, knock out the weaponry of the space station, while we send Troop Carriers in the board the enemy space station, and take it over from the inside. I would be in heaven if that were to happen. | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: E3 Q and A! Fri Jun 05, 2009 4:18 pm | |
| Well, if we don't want to take it over, I guess that's an alternative. Just wait for us to get out before you blow it up. Hold that though. Wait for me to get out, but make sure you catch the bosses in the explosion, so us two can take over KIDDING, chief! Don't kill me! I really need to stop these thoughts, though. I can't help it. I'm just very ambitious.
Last edited by Typho Raame on Sat Jun 06, 2009 5:22 am; edited 1 time in total | |
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Darc Akora Sicarius Vigo / High Agent
| Subject: Re: E3 Q and A! Fri Jun 05, 2009 5:50 pm | |
| - Typho Raame wrote:
- Well, if we don't want to take it over, I guess that's an alternative. Just wait for us to get out before you blow it up. Hold that though. Wait for me to get out, but make sure you catch the bosses in the explosion, we us two can take over
KIDDING, chief! Don't kill me! I really need to stop these thoughts, though. I can't help it. I'm just very ambitious. *DarkA seen whispering to Torgal* "Pshhh. I think it's time to brainwash this one... hes getting rebelious thoughts." | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: E3 Q and A! Tue Jun 09, 2009 8:58 am | |
| Well, the devs have gone on and on about making all the classes even, and that a Bounty Hunter or Trooper will be able to kill a Jedi/Sith, so I wouldn't worry too much. However, I believe that TOR is going to be HEAVILY based on PvP. In an interview that stated that there were going to have all sorts of PvP and Guild based activities. | |
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The Vigos The Vigos
| Subject: Re: E3 Q and A! Tue Jun 09, 2009 5:19 pm | |
| Not all guild should have their base hidden though!
For example... We'll have one non-hidden fro sure! | |
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The Vigos The Vigos
| Subject: Re: E3 Q and A! Tue Jun 09, 2009 5:36 pm | |
| Our main base you mean right..? Well that'll be secret of course! | |
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Davan Kelhur
Character sheet Test: Davan Kelhur
| Subject: Re: E3 Q and A! Tue Jun 09, 2009 8:13 pm | |
| /me jumps in the pilot seat of teh guild starship
MINE! | |
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Jax Nova Trader / Intelligence Agent
Character sheet Test: Jax Nova
| Subject: Re: E3 Q and A! Wed Jun 10, 2009 5:37 am | |
| I'd personally think that a guild starship would be a good idea, but for the purposes of our guild, it may attract some unwanted attention. I think we would be better of having a hidden base on the ground, and use small craft to get to our missions. And raid other guilds starships | |
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Typho Raame
Character sheet Test: Typho Raame
| Subject: Re: E3 Q and A! Wed Jun 10, 2009 10:09 am | |
| Well, of course our hidden base will be on the ground. *Cough* On Nar Shaddaa *Cough*. But we could always have Torgal doing the Emperor Palpatine Swivel Chair thing, on his big flagship. I REALLY want massive guild ships. Would be a great and new addition to MMO-ing (As far as I know, anyways). | |
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