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Which Shall Be The Title Of The GTC Newsletter?
The Corruption
38%
 38% [ 5 ]
The Undergrounder
8%
 8% [ 1 ]
The Syndicate
0%
 0% [ 0 ]
Extortion
0%
 0% [ 0 ]
Blackmail
54%
 54% [ 7 ]
Total Votes : 13
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     a summed up codex of info on swtor

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    PostSubject: a summed up codex of info on swtor   Fri Aug 14, 2009 4:43 am

    for the lazy of us, here is a quite complete summary of info about swtor

    http://www.swtor.com/community/showthread.php?t=33345

    its updated each time information on swtor leak throught

    theres also a post on that same topic with many interesting information :
    the smuggler has to be one step ahead of his opponents in combat, which is why we have implemented a "cover" system for the class. To succeed, the smuggler has to stun opponents, shoot from around corners, and, yes, shoot first. Awesome I love cover systems

    The Old Republic is about choices, and if you want to spec your smuggler out to be a scruffy-looking nerfherder with a gun, a bad attitude, and a propensity to shoot first and ask questions later, that route is always there. Just don't expect that "flirt" line you just picked to work nearly as well. Could this mean skill trees or a list of skills you get to pick from a list like in mass effect. I think it is telling us you do get to pick skills.

    when discussing gear, we affectionately refer to one of the high-end smuggler player-versus-player reward sets as the "Bling" outfit. That tells me confirmed PVP

    The Jedi combat in The Old Republic is perhaps the most engaging combat I've seen in an MMO yet. Showing off moves directly translated from the recently released cinematic, the Sith jumped forward and backward, deflecting laser blasts and blocking melee attacks. Finishing moves and saber flourishes were carried off at a perfect pacing. This made me drool and poop my pants a little.

    At one point the Sith force-choked the Jedi Knight, with the Bounty Hunter stepping up to use his flamethrower on the hovering victim. At the end, the Knight killed, the Sith looted him, took his lightsaber, and equipped it for a dual-saber build. Awesome Duel wielding light sabers woot.

    fter the demo the BioWare folks explained that Star Wars: The Old Republic is being made with all the trimmings of an MMO. Full PvP, groups, raids, guilds, auctions, and crafting will play major parts in the game design and have players building up their resources to battle it out across the galaxy. More great news IMO

    He also briefly mentioned an intriguing multiplayer conversation system, in which players in the same party will be able to take turns responding and initiating conversations with NPCs. It's a concept that could add a new dimension to MMOs, but Dickenson said that BioWare is still keeping details of the feature under wraps. Not to sure how I feel about this one I don't wanna watch my entire party's conversation with an npc. Guess if it all plays out as one conversation and not 4 copies of the same conversation I'm okay with it.

    Choices will also drive gamers to either the Light or Dark Side of the Force: "If you go totally Dark Side you will have some abilities that are available to you that aren't available to players in your same class who took a kindlier route," Dickenson said. Bad news for Neutral jedi/sith so Oskid said. But I still think that is totally awesome better evil powers the more to the dark side you are Totally cool.

    his sequence finally gave us the opportunity to see real lightsaber combat in action. Given that the players we were watching were only 8th level, there was an awful lot of cinematic action on the screen. The Sith character charged into combat with an array of awesome leaps, swings and stabs. The sense of connection between the lightsaber and the enemies was very believable, and the animations for the blocks and strikes enhanced the sense of realism. pretty cool sounding combat.

    But it's not just about the regular attacks. The Sith can use a range of Force powers, choking enemies or stunning them with lightning attacks. The bounty hunter can even jet up into the air and rain blaster fire down on his enemies from on high. a little more taste of combat

    In general, the game resembles a mash-up of Knights of the Old Republic/Mass Effect and World of WarCraft. The storytelling and dialogue sequences use the same radial menu as in Mass Effect (though, don't expect that all responses in the upper-left to be noble/good ones and all lower-right responses to be *****le ones; the team will vary up the dialogue choice placement), while the combat generally utilizes the menu/hotkey system of an MMO title. Just the thoughts of someone that played it.

    What's our take? I generally like what I saw and played. The Sith is a pretty fun class; I basically used enough basic attacks to build up enough points to perform a cooler move, like a Force Choke or some sort of force lightning stomp that stunned enemies in an area, or a simple "stab you in the stomach" type of move with the lightsaber. The combat feels a bit faster and more active than in WoW; a small review by one site.


    hope you enjoy it Smile
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    PostSubject: Re: a summed up codex of info on swtor   Fri Aug 14, 2009 1:27 pm

    Nice find! Wink
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    PostSubject: Re: a summed up codex of info on swtor   Fri Aug 14, 2009 2:07 pm

    Very nice, I'll keep a eye on it.

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    PostSubject: Re: a summed up codex of info on swtor   Fri Aug 14, 2009 4:57 pm

    i forget to mention it, while the topic is 51+ page longs (thats long) theres interesting stuff getting discussed if you have time to spare
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